Neon Blade Arena
Ludum Dare Game Jam 2025 · Team Project
Role: Character Designer
A fast-paced stylized arena fighter developed during Ludum Dare 2025.
I was responsible for character concept design, silhouette language, and visual identity, focusing on high-contrast shapes, bold color blocking, and gameplay readability inspired by SuperGiant’s Hades.
Gnaeus’ Oracle
Original Game Concept · Personal Project
Role: Concept Designer / Visual Development
A stylized third-person action game demo set in a sandstorm-ravaged desert civilization.
The project focuses on fast-paced combat encounters within dynamic environments, combining large-scale architecture, environmental hazards, and boss-driven gameplay.
I was responsible for environment concept design, character integration, and boss encounter visualization, including combat framing, spatial layout, and gameplay readability. The visual direction emphasizes strong silhouette design, controlled color contrast, and dynamic environmental motion such as sand flow, wind forces, and moving hazards to support moment-to-moment gameplay clarity.
Illustrations 2021-2025
Comics 2022-2024
Anime style commissions 2019-2022